mob/player/NPC
	var
		rw = 0
	Mob
		Survivor
			name = "Survivor"
			icon_state = "normal"
			health = 50
			max_health = 50
		Soldier
			name = "Soldier"
			icon_state = "normal"
			health = 100
			max_health = 100
			var/tmp
				soldier_type = 0

				/*1 = umbrella(s.w.a.t)
				2 = cop_male
				3 = cop_female
				4 = bsaa_agent
				5 = fbc_agent
				6 = soldier(black-ops)
				7 = soldier(flash)*/