obj/power_sources
	doors
		var
			de_opacity = 1
		shutter
			icon = 'icons/objects/shutters_o.dmi'
			icon_state = "sec_door"
	o_switch
		var/tmp
			open_closed = 1// set to 0 for no density 1 for density for all shutters in world that belong to this switch.
			de_ki_passcode = ""
			de_ki_rand_passcode = 0
			de_ki_key_id = null
		icon = 'icons/objects/light_objects.dmi'
		icon_state = "buttons"