obj/effects/spawn_zone

obj
	destructable
		health = 80
		max_health = 80
		b_cades
			var
				pull_disable = 0
			health = 240
			max_health = 240

			book_shelfs
				book_shelf_1
					name = "Book Shelf"
					icon = 'icons/objects/objects_32_x_64.dmi'
					icon_state = "case_1"
					density = 1
					j_disable = 1
				book_shelf_2
					name = "Cupboard"
					icon = 'icons/objects/objects_32_x_64.dmi'
					icon_state = "case_2"
					density = 1
					j_disable = 1
				book_shelf_3
					name = "Cupboard"
					icon = 'icons/objects/objects_32_x_64.dmi'
					icon_state = "case_3"
					density = 1
					j_disable = 1
				book_shelf_4
					name = "Book Shelf"
					icon = 'icons/objects/objects_32_x_64.dmi'
					icon_state = "case_4"
					density = 1
					j_disable = 1
				book_shelf_5
					name = "Cupboard"
					icon = 'icons/objects/objects_32_x_64.dmi'
					icon_state = "case_5"
					density = 1
					j_disable = 1
				book_shelf_1s
					name = "Book Shelf"
					icon = 'icons/objects/objects.dmi'
					icon_state = "case_1s"
					density = 1
				book_shelf_2s
					name = "Cupboard"
					icon = 'icons/objects/objects.dmi'
					icon_state = "case_2s"
					density = 1
				book_shelf_3s
					name = "Cupboard"
					icon = 'icons/objects/objects.dmi'
					icon_state = "case_3s"
					density = 1
				book_shelf_4s
					name = "Book Shelf"
					icon = 'icons/objects/objects.dmi'
					icon_state = "case_4l"
					density = 1
				book_shelf_5s
					name = "Cupboard"
					icon = 'icons/objects/objects.dmi'
					icon_state = "case_5l"
					density = 1
				book_shelf_6s
					name = "Cupboard"
					icon = 'icons/objects/objects.dmi'
					icon_state = "case_6"
					density = 1
			garbage_boxs
				garbage_box_1
					name = "Garbage Box"
					icon = 'icons/objects/objects.dmi'
					icon_state = "garbage_1"
					density = 1
				garbage_box_2
					name = "Garbage Box"
					icon = 'icons/objects/objects.dmi'
					icon_state = "garbage_2"
					density = 1
			cades
				health = 240
				max_health = 240
				cades_1
					name = "Barricade"
					icon = 'icons/objects/objects.dmi'
					icon_state = "case_7"
					density = 1
				cades_1_b
					name = "Barricade"
					icon = 'icons/objects/blockade.dmi'
					icon_state = "blockade_1"
				cades_2
					name = "Barricade"
					icon = 'icons/objects/objects.dmi'
					icon_state = "case_8"
					density = 1
				cades_3
					name = "Barricade"
					icon = 'icons/objects/objects.dmi'
					icon_state = "case_9"
					density = 1
		fences
			health = 80
			max_health = 80
			name = "Fence"
			fences_1
				fencen
					icon = 'icons/objects/objects_32_x_64.dmi'
					icon_state = "fence"
					density = 1
				fencew
					icon = 'icons/objects/objects.dmi'
					icon_state = "fence"
					density = 1
				fencee
					icon = 'icons/objects/objects.dmi'
					icon_state = "fence2"
					density = 1
		windows
			mouse_opacity = 0
			name = "Window"
			health = 25
			max_health = 25
			window_1
				icon = 'icons/objects/objects.dmi'
				icon_state = "window"
				layer = UNDERHEAD_LAYER
				density = 1
			window_2
				icon = 'icons/objects/objects.dmi'
				icon_state = "window2"
				layer = UNDERHEAD_LAYER
				density = 1
		doors
			var
				de_opacity_effect = 1
				de_start_open = 0
				de_od = 0
				tmp
					de_ki_key_id = null
					de_ki_locked_msg = null
			layer = UNDERHEAD_LAYER
			density = 1
			door
				name = "Door"
				icon = 'icons/objects/doors.dmi'
				icon_state = "door"
			door_2
				name = "Door 2"
				icon = 'icons/objects/doors.dmi'
				icon_state = "door_2"
			door_3
				name = "Door 3"
				icon = 'icons/objects/doors.dmi'
				icon_state = "door_3"
			door_4
				name = "Door 4"
				icon = 'icons/objects/doors.dmi'
				icon_state = "door_4"
				de_opacity_effect = 0

		elevator_door
			var
				l_id_num = 0
			icon = 'icons/objects/objects.dmi'
			icon_state = "edoor"
			name = "E - Door"