obj
	other_cool
		barricades
			boarding
				var/tmp
					start_boarded = 0
					start_dir = NORTH
		ran_stuff
			booze
			traps
				spider_web_trap
					icon = 'icons/effects.dmi'
					icon_state = "web_plant"
					layer = N_OBJ_LAYER
				poison_mist_trap
					icon = 'icons/effects.dmi'
					icon_state = "poison_cloud"
					layer = N_MOB_LAYER
			herbs
			items_ammo
			melee
			rocks
				var/tmp
					de_spawn_inside_too = 0
		money_maker
			register
				icon = 'Items/items.dmi'
				icon_state = "register"
				name = "Register"
		bleed_lights

	power_sources
		var
			l_id_num = 0
		icon = 'icons/objects/light_objects.dmi'
		lights
			var
				l_start_on = 0
				de_color_light = 0
				de_random_l = 0
			mouse_opacity = 0
			layer = OVERHEAD_LAYER + 1
			normal_lights
				light_1
					icon_state = "light_1_off"
				light_2
					icon_state = "light_1_off"
					l_start_on = 1
		l_switchs
			normal_l_switchs
				name = "Light Switch"
				n_light_switch_1
					icon_state = "light_switch_off"
		elevators
			elevator
				name = "Elevator"
				var
					de_max_floors = 0
					de_elevator_icon_state = "floor_12"
			elevator_switch
				icon_state = "e_switch_off"
				name = "E - Button"

obj/light_effects
	neon_text
		icon = 'icons/neon_test.dmi'
		icon_state = "test"
		var
			de_ntext = ""
			de_ncolor = "#1CE500"
			de_noblink = 0
			de_nudge_pixel_x = 0
			de_nudge_pixel_y = 0
			de_rand_color = 0

	floor_color
		var/tmp
			de_custom_color = ""
		layer = FLOOR_LAYER
		floor_light

	wall_color
		icon = 'icons/affected/wall_color_outline.dmi'
		layer = (OVERHEAD_LAYER + 2)
		ws_edge_color
			var/tmp
				de_custom_color = ""
				de_random_color = 0
			icon = 'wall_light.dmi'
			tl/icon_state = "wtl"
			t/icon_state = "wtt"
			tr/icon_state = "wtr"
			l/icon_state = "wll"
			r/icon_state = "wrr"
			b/icon_state = "wbb"
			bl/icon_state = "wbl"
			br/icon_state = "wbr"

		wt_color
			icon_state = "w2"
			var/tmp
				de_custom_color = ""
		w2_colors
			icon_state = "w1"
			var/tmp
				de_custom_color_1 = ""
				de_custom_color_2 = ""

	spinner
		var
			de_rand_color = 0
			de_dense_light = 0
		icon = 'alarm.dmi'
		spinner_1/icon_state = "1"
		spinner_2/icon_state = "2"
		spinner_3/icon_state = "3"
