Weapons

These items need a lot of skill to use and each weapon is different from the next.

  • To equip, just click any weapon that's in your inventory and to shoot/swing just press F.

Below is a list of the weapon types, and what weapons fall into each category:



A. Light-Handgun (LHG) - This type of gun is recommended for a backup weapon. While they inflict very low damage per bullet, a single stack of LHG bullets will often be much more than a single stack of shotgun shells or assault rifle rounds.(Can be duel-wielded with the duel-wield perk.)



B. Magnum (MAG) - These types of guns have the ability to pierce through targets and can cause heavy damage to enemies, though their clip sizes and ammo capacity are low. (Can be duel-wielded with the duel-wield perk.)



C. Sub-Machinegun (SMG) - Make great backup weapons for when ammo is scarce due to their high fire rate and high ammo reserves. (Can be duel-wielded with the duel-wield perk.)



D. Shotgun - This type of weapon has the ability to hit multiple targets, making it great against big crowds of enemies.



E. Light-Machinegun (LMG) - These types of weapons can hold a lot of ammo and do a decent amount of damage..



F. Assault Rifle (AR) - Great weapons for all around balance in terms of damage, reload speed, fire-rate and ammo capacity.



G. Rifle - These types of guns have the ability to pierce through targets when in sniper mode and can cause heavy damage to enemies. Very good to use in heavy crowds with a scope attachment.



H. Special - You may only carry 1 of these types of weapons or multiple with any special perk that allows it.



I. Melee Items - These close combat weapons can be handy when there is nothing else to use and usually knock back a zombie, but will break over time with use. Melee weapons can be repaired by the repair bench in the lobby or the toolbox item.